Chronicles of Crisis
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Chronicles of Crisis
CRISIS
[Attributes]
Power **
Agility ******
Toughness **
Intelligence *****
Willpower ****
[Basic Information]
Full Name: Chryseis Estoban
Alias(es): Crisis
Gender: Female
Age: 25
Birthday: May 27
Sexuality: Heterosexual, but asexual
[Characteristics]
Height: 5’6”
Weight: 140 lbs.
Hair: Black
Eyes: Green
General Appearance: Crisis has a swarthy complexion and generally wears her hair in a ponytail that reaches all the way down to her lower back. Her bangs are usually tucked under her cowboy hat, but a pair of chin-length locks frame her cheeks. A lavender poncho with purple and violet filigree drapes over her shoulders, barely covering her leather crop top in front and draping down to the middle of her back to conceal her weapons. An ankle-length, open-front, lavender skirt with violet and purple filigree hangs low around her hips, revealing her leather skirt that also partially covers her leather leggings. This ensemble is rounded out by a pair of cowboy boots and fingerless leather gloves. Arms and stomach are usually bare, revealing lean musculature, but she will wear a leather jacket in colder weather, or at least wear the poncho and open-front skirt over snow gear. She tends to prefer flowing garments that accentuate her movements. The mark of her former guild is emblazoned on the back of her left hand, and she hasn’t been able to remove it since she was cursed. It is a black skull with four tentacles.
Personality: Crisis likes to put on mysterious airs, but in short order may prove herself to be quirky and irreverent. Her tendency to make sardonic, sometimes inappropriate, comments occasionally gives the impression that she doesn’t take things seriously, but this is mainly something she does on instinct and at times to lighten the mood. However lighthearted she may seem, it serves as a facade covering a past filled with regret, sorrow, and shame, and especially a darkness she fears threatens to swallow her very soul and turn her into the monster she secretly thinks she is.
Crisis prefers to make quick decisions before indecision takes hold and cripples her. She generally wants to make up for bad decisions she made in the past by focusing on what’s best for those around her. She wants to help everyone she can, if at least in some small way, and will focus on those she believes are suffering the most when needs conflict. The harder the choice becomes, however, the moodier and more impatient she gets, especially if her allies are being indecisive, unhelpful, or both.
However, she is also known to be enthusiastic in dire situations, a regular swashbuckler laughing the face of impossible odds. Her banter has been known to infuriate opponents, playing well to her strategy of keeping opponents off-balance both physically and mentally. However, she currently finds herself becoming more and more guarded and doubtful, trying not to revel in the slaughter of her enemies or be unnecessarily violent. She fears the dark forces welling up within her, compelling her to take lives that displease or inconvenience her.
Likes:
- Freerunning
- Crisis had always been a slippery kid, clambering and climbing over everything to explore her environment, looking for hidden places and shortcuts to get around in record time. Nothing tickled more than going from point A to point B so fast people could swear she was in two places at once. Today, she incorporates it into her battle style, using acrobatic feats the move around the battlefield and baffle enemies.
Dislikes:
- Cameras
- Raised as a black ops agent, Crisis has been trained most of her life to avoid being seen. While she is fine around people, cameras and other forms of surveillance technology and magic make her uncomfortable. She does not like having her picture taken or being recorded on video. She can’t just ignore them, either, as her training makes her constantly aware of even hidden cameras and scrying magics of her rank or lower. She is not necessarily aware of where they are if they are hidden by magic that renders them undetectable. Posing for cameras is unnatural to her, to the point of making her feel guilty when appearing in a photo, and in anything other than a profile photo she will look stiff and uncomfortable.
Motivations:
- Lifting the Curse
- There is a curse placed upon Crisis that threatens to destroy her, turn her into a monster, or both. If she learns of a way to have the curse removed, she will pursue it and likely give it a higher priority than other objectives.
Fears:
- Becoming a Monster
- Dying may be a frightening concept, but she is terrified of the prospect of losing her soul. If she must die, she’d rather die a hero than live long enough to become the villain.
[Life]
Occupation:
Family: Jakob Sukarno Estoban (uncle, missing, presumed dead), Chryses Estoban (father, deceased), Angie Callagaris-Estoban (mother, estranged), Archihippos Ramazan Estoban (brother, deceased), Yumi Leelo Estoban (sister, deceased), Kirke Theresea Estoban (sister, estranged), Mohana Vera Estoban (sister, estranged), Davorka Phoenix Estoban (sister, deceased), Romana Krystiana Estoban (sister, estranged), Allan Eshe Estoban (brother, estranged), Burt Uthyr Estoban (brother, estranged), Berahthram Prochoros Estoban (brother, deceased), Orso Zorka Estoban (brother, deceased), Coyote Estoban (sister, estranged)
Medical Conditions: None
Pets: None
Hometown: Talisman, Desierto
Secrets: There are a few things that, while not secret per se, she doesn’t like talking about because she either feels stupid discussing it or people get all weird around her when they find out about it. This includes her naturism (makes people think she’s a pervert or sex freak, and/or ask really dumb questions), asexuality (which utterly baffles some people to the point they think she’s lying or confused), camera shyness, and fear of dolls (both of which are simply embarrassing). She also does not like to discuss the jobs she undertook at her old guild, how she became cursed, or the events leading up to the destruction.of her old guild.
- History:
- Crisis’ family ran what was effectively a Dark Guild called Urban Legion. In the old days, Urban Legion was not Dark because of evil or illegal practices, but because everything they did was “Off the books.” Urban Legion did not officially exist and was frequently contracted by governments and other organizations for matters that required the utmost confidentiality. The kinds of things people “don’t need to know about” and requires “plausible deniability” if anyone figures out who hired them. They were the best they were at what they did, and what they did was top secret. The Fairy Tail of Dark Guilds, you could say, perhaps even better.
As political climates changed, it became more difficult to find work. By the time Crisis was a teenager, governments had since stopped hiring Urban Legion but they still managed to get by, if barely. They were close-knit group with bonds forged in battle, and they weren’t about to give up on each other so easily. But then Crisis’ father, Chryses, was murdered and her uncle, Jakob, took over. Jakob decided to take Urban Legion in a bold new direction, which was essentially organized crime and generally banditry.
It wasn’t so apparent or that bad at first, but the slide was slow and inexorable. Jakob desired money and power, and was out to get any way he could. As Urban Legion’s actions became more and more deplorable, more and more of the old guard bailed out. Only Crisis remained, more dedicated to her family’s guild than her family and friends, who left one by one only to be replaced by thugs and criminals. Before she knew it, the only people she recognized in the guild was herself and Jakob… And even then…
Crisis didn’t partake of the criminal activities or banditry at first, but the fewer actual jobs they got the more she just sort of slid into it. She didn’t like it, but she had to in order to support the guild. A guild full of strangers and ne’er-do-wells. She eventually began to question her own devotion to the guild… and herself…
One day, she rode into a village with a squad to collect “Protection Fees” from the villagers. She wasn’t comfortable with it, but it wasn’t that bad. The villagers were afraid of her, which made her uncomfortable, but they usually didn’t put up a fuss. They couldn’t, because they were weak. But on this day, their whole attitude changed. They weren’t going to take it anymore.
At first, the village seemed empty, abandoned, but when they got to the town square they were suddenly surrounded by a mob of angry villagers wielding whatever they could use as weapons. For a while, the villagers and bandits just stared at each other in a tense stand-off. The villagers couldn’t match Urban Legion’s magical powers, but they more than outnumbered them. Perhaps it was just supposed to be show of force, an attempt to intimidate the wizards, but it wasn’t long before things went south.
Crisis got off her horse and attempted to talk reason with the mob’s leader. Things got heated and weapons were drawn. The man’s wife came out to try and talk sense into her husband and soon everyone was yelling. Crisis was trying to restore some sense of order to the proceedings when she felt someone grab her arm. Instinct and anger kicked in, and then the man’s young son head went flying. She didn’t see where it landed.
The wife screamed and lunged at her. Maybe. She may have been diving to her son’s body to cradle it in her arms and sob. To this day Crisis doesn’t quite know what the woman was trying to do, but still in a state of shock Crisis interpreted it as a threat and cut her down. She had no doubts that man attacked her in his anger. He had every right to. She stabbed him in the heart.
Chaos erupted around her as Crisis just stared at the man dying on her blade. He glared at her, staring right into her eyes and with his dying breath said, “Monster.” The blood of the man and his family stained the blade, coloring it like the sky at sunset. No matter how hard she tried, the blade would never become clean again. It was a cursed weapon now.
Crisis doesn’t remember what happened after that. She’s pretty sure she just walked home, not even taking her horse with her as she let the bandits burn the village to the ground. But that was about when the weapon, since dubbed “Nightfall,” began talking to her. Not so much in words, but she can feel its sentiments and intentions. ”You’re a monster. Don’t pretend you’re not. Go back there and slaughter innocents with your fellow monsters, or just kill yourself now. One less monster in the world.”
She wasn’t sure if the weapon was talking to her, or if it was just a reflection of her own heart. Either way, she wasn’t about to let herself become a monster. This was Jakob’s fault. All of it. She wanted to kill him and turn Urban Legion back to the way it used to be, back when her father ran things. But Jakob was the most powerful wizard in Urban Legion, and Crisis knew she was no match for him.
In the desert, parched and in shock, she had a vision. The sky would open and Urban Legion would disappear. It haunted her for some time, only becoming clearer and clearer, more and more certain as the prophesied day approached. At first, she planned to make it so everyone she liked was out when it happened, but then she realized all those people had either left or died. Except maybe the new guy, who she thought seemed a little misguided. Instead, she decided to make sure the entirety of Urban Legion would be there for the event. Throw them a little going away party, you could say. She told the new guy to stay home that day, but she doesn’t know what he did.
Once everyone was accounted for, she snuck out of the guild hall and kept walking. Soon enough, it happened. The sky opened up and the entire guild hall was sucked into it. It was the one part of the vision that was still unclear, but now she could clearly see the spell in action. She knew Gate Magic when she saw it, and here it was in it’s most powerful form. Anima. She didn’t know where it was taking them or what their fate would be, but she was sure it was too good for them.
She had hoped this act of proxy vengeance would be enough to break the curse. If anything, it only got worse. It would take a gesture far grander to save her, and thus her quest began.
[Guild]
Guild: Undecided, but I intend to put her in one.
Guild Tattoo: Back of right hand, white.
Username: Avernale
Face Claim: Crisis (drawn by myself)
Last edited by Avernale on Thu Jul 17, 2014 1:30 am; edited 1 time in total
CrisisGuildless C - Posts : 151
Experience : 104
Primary Magic : Requip: Defenstrator
Secondary Magic : N/A
Age : 43
Re: Chronicles of Crisis
[Magic]
Magic: Re-Equip: Defenestrator
Caster or Holder: Caster
Description: Re-Equip magic allows the user to store their weapons in a pocket dimension and summon them at a moment’s notice. Unless you’re Crisis, in which case you use Re-Equip magic to start with two weapons you carry on your person at all times to avoid having to pay the MP costs of actually summoning them, which you only do if you’ve been disarmed or somehow misplaced them. Of course, she only has the two for now, so her views on this may change once her collection significantly expands. The weapons in question are the Defenestrators, a gun and a sword that allow the user to manipulate space and time by use of Chthonic Gates (that, ironically, look like stained-glass windows, hence the “Defenestrator” moniker of the weapons) that objects and spells can pass through. It is considered a form of Support magic, and people other than the user can take advantage of the Gates once they’ve been set. The basic spells involve bending space to teleport between two Gates, slowing or speeding up time within a Gate to decelerate or accelerate objects or spells, and displacing space to enlarge or diminish objects. It’s also possible to manipulate reality on a quantum level, opening Gates into other dimensions or replicating things that pass through the Gates. One of the Defenestrators, Nightfall, is also cursed and causes her physical and mental pain.
Strengths: As a form of support magic, it can be used to benefit others. Allies and enemies alike can attack or pass through Gates to use their effects. The range of the spells are effectively unlimited, as the Gates can be placed at any point the user can see or within their melee range. It’s also possible, at a higher cost, to place a Gate where the user cannot see directly, such as through a mirror or over a live broadcast. At the highest levels, a Gate can be erected permanently and accessed by other Gate users. A handful of such Gates are currently in existence.
The curse’s effects (see below) have an odd side benefit: she can continue casting spells even if she’s out of MP. However, this doubles the spell’s cool down period, and thus their HP penalties. If the spell has no cool down, it has to cool down for one turn and deal her one damage.
Weaknesses: Gates must either be placed within line of sight of the user or within melee range, but can be oriented in any direction. It is not possible to place a gate at a point the user cannot see. Each individual Gate shatters on contact, and thus may only be used once per casting (certain effects may be shared, however). There are also limits to the number of Gates that can exist at once per spell and the user may not recast the same spell while its Gates are still active. Cool down for a Gate begins on the turn it shatters, rather than when it is cast, potentially extending wait times.
The curse, which is not a property of the Chthonic Gates or the original design of her weapons, is constantly draining Crisis’ life force and sanity. She cannot get rid of Nightfall, as it will simply re-equip itself to her, nor can it be permanently destroyed. Whenever she casts a spell, it causes damage to her equal to its cool down. Nightfall is also constantly taunting her, trying to provoke her to violence or corrupt her towards evil, and can also give her a surge of pain whenever it feels like.
[Spells]
Spell name: Gate of Acceleration
Element: Time-Space
Rank: 3
MP cost: 25
Effect: Requires Crisis Eagle. The user summons a single Gate, which resembles a stained glass window with three, red chevrons, an ovoid about six feet high and three feet wide. It may be placed anywhere within melee range, and may face any direction. The Gate shatters on contact and increases the Speed or Agility of whatever went through it by the Power of this spell in one direction for one action (this can be an action that carries through the gate or is executed immediately afterward). If the action causes damage (like an attack or a spell) that is not part of an additional effect (like poison), the damage is increased as well. Changes in direction may result in loss of overall velocity.
Power: ****
Speed: 0
Area: 0
Extra: ** (Buff - Speed/Agility, Buff - Damage)
Spell name: Gate of Magnification
Element: Time-Space
Rank: 2
MP cost: 15
Effect: Requires Nightfall. The user summons a single Gate, which resembles a stained glass window with three, blue, concentric arches, an ovoid about six feet high and three feet wide. It may be placed anywhere within melee range, and may face any direction. The Gate shatters on contact and increases the Power and size of whatever touched it by this spell’s Power stat for one action (this can be an action that carries through the gate or is executed immediately afterward). The increase in size is in direct relation to the increase in Power. For instance, if the Power has been doubled (i.e. this spell adds **** to an attack with a Power stat of **** already, resulting in ********), so has the size.
Power: ****
Speed: 0
Area: 0
Extra: * (Buff - Power)
Spell name: Gate of Denial
Element: Time-Space
Rank: 1
MP cost: 10
Effect: Requires Nightfall. The user summons a single Gate, which resembles a stained glass window with a big, red “X” on it, an ovoid about six feet high and three feet wide. It may be placed anywhere within the user’s line of sight or within melee range, and may face any direction. Unlike other Gates, this one is a defensive shield and lasts for one post or until it is destroyed, whichever comes first. When laid flat, it can also be stood on.
Power: *****
Speed: 0
Area: 0
Extra: * (Defense)
Spell name: Gate of Redirection
Element: Time-Space
Rank: 1
MP cost: 10 (15 through mirrors, 100 over transmission)
Effect: Requires Crisis Eagle. The user summons a single Gate, which resembles stained glass windows with a blue arrow on it, an ovoid about six feet high and three feet wide. It may be placed anywhere within the user’s line of sight or within melee range, and may face any direction. Touching the Gate causes it to instantly shatter and throw whatever touched it in the direction the arrow is pointing. Anything that was not moving is thrown two meters in the indicated direction.
Power: *
Speed: *
Area: 0
Extra: ** (Ranged, Impact, Non-Lethal)
Spell name: Gate of Multiplication
Element: Time-Space
Rank: 1
MP cost: 10
Effect: Requires Nightfall. The user summons a single Gate, which resembles stained glass windows with a blue “X” on it, about one foot in diameter. It may be placed anywhere within melee range of the user, and may face any direction. Any attack that passes through this gate becomes a Cone attack with this spell’s Power invested in Extra: Cone. May create copies of physical objects that pass through it, which only lasts until the attack finishes. This Gate is too small to send people through.
Power: ***
Speed: 0
Area: 0
Extra: * (Buff - Extra: Cone)
Magic: Re-Equip: Defenestrator
Caster or Holder: Caster
Description: Re-Equip magic allows the user to store their weapons in a pocket dimension and summon them at a moment’s notice. Unless you’re Crisis, in which case you use Re-Equip magic to start with two weapons you carry on your person at all times to avoid having to pay the MP costs of actually summoning them, which you only do if you’ve been disarmed or somehow misplaced them. Of course, she only has the two for now, so her views on this may change once her collection significantly expands. The weapons in question are the Defenestrators, a gun and a sword that allow the user to manipulate space and time by use of Chthonic Gates (that, ironically, look like stained-glass windows, hence the “Defenestrator” moniker of the weapons) that objects and spells can pass through. It is considered a form of Support magic, and people other than the user can take advantage of the Gates once they’ve been set. The basic spells involve bending space to teleport between two Gates, slowing or speeding up time within a Gate to decelerate or accelerate objects or spells, and displacing space to enlarge or diminish objects. It’s also possible to manipulate reality on a quantum level, opening Gates into other dimensions or replicating things that pass through the Gates. One of the Defenestrators, Nightfall, is also cursed and causes her physical and mental pain.
Strengths: As a form of support magic, it can be used to benefit others. Allies and enemies alike can attack or pass through Gates to use their effects. The range of the spells are effectively unlimited, as the Gates can be placed at any point the user can see or within their melee range. It’s also possible, at a higher cost, to place a Gate where the user cannot see directly, such as through a mirror or over a live broadcast. At the highest levels, a Gate can be erected permanently and accessed by other Gate users. A handful of such Gates are currently in existence.
The curse’s effects (see below) have an odd side benefit: she can continue casting spells even if she’s out of MP. However, this doubles the spell’s cool down period, and thus their HP penalties. If the spell has no cool down, it has to cool down for one turn and deal her one damage.
Weaknesses: Gates must either be placed within line of sight of the user or within melee range, but can be oriented in any direction. It is not possible to place a gate at a point the user cannot see. Each individual Gate shatters on contact, and thus may only be used once per casting (certain effects may be shared, however). There are also limits to the number of Gates that can exist at once per spell and the user may not recast the same spell while its Gates are still active. Cool down for a Gate begins on the turn it shatters, rather than when it is cast, potentially extending wait times.
The curse, which is not a property of the Chthonic Gates or the original design of her weapons, is constantly draining Crisis’ life force and sanity. She cannot get rid of Nightfall, as it will simply re-equip itself to her, nor can it be permanently destroyed. Whenever she casts a spell, it causes damage to her equal to its cool down. Nightfall is also constantly taunting her, trying to provoke her to violence or corrupt her towards evil, and can also give her a surge of pain whenever it feels like.
[Spells]
Spell name: Gate of Acceleration
Element: Time-Space
Rank: 3
MP cost: 25
Effect: Requires Crisis Eagle. The user summons a single Gate, which resembles a stained glass window with three, red chevrons, an ovoid about six feet high and three feet wide. It may be placed anywhere within melee range, and may face any direction. The Gate shatters on contact and increases the Speed or Agility of whatever went through it by the Power of this spell in one direction for one action (this can be an action that carries through the gate or is executed immediately afterward). If the action causes damage (like an attack or a spell) that is not part of an additional effect (like poison), the damage is increased as well. Changes in direction may result in loss of overall velocity.
Power: ****
Speed: 0
Area: 0
Extra: ** (Buff - Speed/Agility, Buff - Damage)
Spell name: Gate of Magnification
Element: Time-Space
Rank: 2
MP cost: 15
Effect: Requires Nightfall. The user summons a single Gate, which resembles a stained glass window with three, blue, concentric arches, an ovoid about six feet high and three feet wide. It may be placed anywhere within melee range, and may face any direction. The Gate shatters on contact and increases the Power and size of whatever touched it by this spell’s Power stat for one action (this can be an action that carries through the gate or is executed immediately afterward). The increase in size is in direct relation to the increase in Power. For instance, if the Power has been doubled (i.e. this spell adds **** to an attack with a Power stat of **** already, resulting in ********), so has the size.
Power: ****
Speed: 0
Area: 0
Extra: * (Buff - Power)
Spell name: Gate of Denial
Element: Time-Space
Rank: 1
MP cost: 10
Effect: Requires Nightfall. The user summons a single Gate, which resembles a stained glass window with a big, red “X” on it, an ovoid about six feet high and three feet wide. It may be placed anywhere within the user’s line of sight or within melee range, and may face any direction. Unlike other Gates, this one is a defensive shield and lasts for one post or until it is destroyed, whichever comes first. When laid flat, it can also be stood on.
Power: *****
Speed: 0
Area: 0
Extra: * (Defense)
Spell name: Gate of Redirection
Element: Time-Space
Rank: 1
MP cost: 10 (15 through mirrors, 100 over transmission)
Effect: Requires Crisis Eagle. The user summons a single Gate, which resembles stained glass windows with a blue arrow on it, an ovoid about six feet high and three feet wide. It may be placed anywhere within the user’s line of sight or within melee range, and may face any direction. Touching the Gate causes it to instantly shatter and throw whatever touched it in the direction the arrow is pointing. Anything that was not moving is thrown two meters in the indicated direction.
Power: *
Speed: *
Area: 0
Extra: ** (Ranged, Impact, Non-Lethal)
Spell name: Gate of Multiplication
Element: Time-Space
Rank: 1
MP cost: 10
Effect: Requires Nightfall. The user summons a single Gate, which resembles stained glass windows with a blue “X” on it, about one foot in diameter. It may be placed anywhere within melee range of the user, and may face any direction. Any attack that passes through this gate becomes a Cone attack with this spell’s Power invested in Extra: Cone. May create copies of physical objects that pass through it, which only lasts until the attack finishes. This Gate is too small to send people through.
Power: ***
Speed: 0
Area: 0
Extra: * (Buff - Extra: Cone)
Last edited by Avernale on Thu Aug 07, 2014 12:56 am; edited 1 time in total
CrisisGuildless C - Posts : 151
Experience : 104
Primary Magic : Requip: Defenstrator
Secondary Magic : N/A
Age : 43
Re: Chronicles of Crisis
[Equipment]
Weapon type: Sword
Power: ***
Speed: **
Range: *
Durability: ******
Description
Nightfall is a sword with a blade that has been permanently stained with colors like the sunset. Nightfall is balanced to be held in Crisis’ off-hand and is specced for defense. It is also cursed, constantly wearing away at Crisis’ life force and sanity and refuses to be left behind.
Weapon type: Gun
Power: *
Speed: *****
Range: ***
Durability: ***
Description
Crisis Eagle is a gold-plated, semi-automatic handgun. The outside of the barrel has been molded to resemble the head of an eagle.
[Inventory]
None
NIGHTFALL
Weapon type: Sword
Power: ***
Speed: **
Range: *
Durability: ******
Description
Nightfall is a sword with a blade that has been permanently stained with colors like the sunset. Nightfall is balanced to be held in Crisis’ off-hand and is specced for defense. It is also cursed, constantly wearing away at Crisis’ life force and sanity and refuses to be left behind.
CRISIS EAGLE
Weapon type: Gun
Power: *
Speed: *****
Range: ***
Durability: ***
Description
Crisis Eagle is a gold-plated, semi-automatic handgun. The outside of the barrel has been molded to resemble the head of an eagle.
[Inventory]
None
Last edited by Avernale on Tue Jul 01, 2014 12:51 am; edited 2 times in total (Reason for editing : Added Nightfall and Crisis Eagle)
CrisisGuildless C - Posts : 151
Experience : 104
Primary Magic : Requip: Defenstrator
Secondary Magic : N/A
Age : 43
Re: Chronicles of Crisis
Nightfall: The Unbreakable Cursed Sword? (Blue Pegasus Edition)
So I walk into the Blue Pegasus Guild Hall and took a seat at the bar. Before long, I acquired the services of Elrowan, a young man who made up for his intelligence with enthusiasm, to hopefully end the curse on my sword. Nice kid. Reminds me of me. That is, until he switched to his other personality. He ultimately told me this was something I would have to resolve myself. That's what they all say. I paid him anyway and left. [Finished]
Nightfall: The Unbreakable Cursed Sword? (Fairy Tail Edition)
So I'm in the Fairy Tail Guild Hall, waiting to see if anyone takes my Request, when I guess I somehow fell asleep next to the Request Board... [Deleted until someone wants to do the mission]
Nightfall: The Unbreakable Cursed Sword? (Lamia Scale Edition)
So I'm in the Lamia Scale Guild Hall, eating ramen while waiting to see if anyone takes my Request... [Deleted until someone wants to do the mission]
Losing My Touch
I can't believe I let my guard down and got purse-snatched, but sometimes good things happen when you let your guard down. That's how I met Kaz, a real knight-in-shining-armor type. So he invites me out to eat, we hit it off, wind up hiding from some bad guys, yadda yadda yadda, we had a second date the next night. Or we were supposed to... [Finished]
Crisis on Tournament Isle!
Somehow, I got enlisted into a survival tournament on this secluded isle as a member of the Fairy Tail team, Verity and Tatsuma. Our camp site was full of garbage, so we made camp in the trees instead. There seemed to be some bad blood between them, but I figured this was the sort of activity that would bring them together. They were kind of cute together, anyway. It wasn't long before we were beset by illusionary attacks, first wolves, and then rats, then the wizard herself - Sonata Elswere, sister to Fairy Tail guild master Ranor Taiga. She was only there to test us, and we passed, but she felt the event had gone on too long and immediately brought the event to an unsatisfying conclusion. [Finished]
Web of Discordia - Crisis in the Royal Library!
I caught wind of a heist being planned. The target was a mysterious and powerful ancient tome, whose mystery was only exceeded by its power, hidden in a vault deep under the Royal Library in Crocus. I hid within the vault and waited to see the burglars I would soon be thwarting, but it just turned out to be this young girl. She was a nervous wreck, although my pointing a gun to her head didn't help matters. A girl like that shouldn't be hanging around Dark Guilds, so I thought maybe I could put her straight, you know?
Kunugi Raid (or as I like to call it, "Crisis in Kunugi Village!")
I was en route to the next major city when I heard a nearby village had been taken over by bandits, so I decided to take a little detour to see if I couldn't straighten things out...
So I walk into the Blue Pegasus Guild Hall and took a seat at the bar. Before long, I acquired the services of Elrowan, a young man who made up for his intelligence with enthusiasm, to hopefully end the curse on my sword. Nice kid. Reminds me of me. That is, until he switched to his other personality. He ultimately told me this was something I would have to resolve myself. That's what they all say. I paid him anyway and left. [Finished]
So I'm in the Fairy Tail Guild Hall, waiting to see if anyone takes my Request, when I guess I somehow fell asleep next to the Request Board...
So I'm in the Lamia Scale Guild Hall, eating ramen while waiting to see if anyone takes my Request...
Losing My Touch
I can't believe I let my guard down and got purse-snatched, but sometimes good things happen when you let your guard down. That's how I met Kaz, a real knight-in-shining-armor type. So he invites me out to eat, we hit it off, wind up hiding from some bad guys, yadda yadda yadda, we had a second date the next night. Or we were supposed to... [Finished]
Crisis on Tournament Isle!
Somehow, I got enlisted into a survival tournament on this secluded isle as a member of the Fairy Tail team, Verity and Tatsuma. Our camp site was full of garbage, so we made camp in the trees instead. There seemed to be some bad blood between them, but I figured this was the sort of activity that would bring them together. They were kind of cute together, anyway. It wasn't long before we were beset by illusionary attacks, first wolves, and then rats, then the wizard herself - Sonata Elswere, sister to Fairy Tail guild master Ranor Taiga. She was only there to test us, and we passed, but she felt the event had gone on too long and immediately brought the event to an unsatisfying conclusion. [Finished]
Web of Discordia - Crisis in the Royal Library!
I caught wind of a heist being planned. The target was a mysterious and powerful ancient tome, whose mystery was only exceeded by its power, hidden in a vault deep under the Royal Library in Crocus. I hid within the vault and waited to see the burglars I would soon be thwarting, but it just turned out to be this young girl. She was a nervous wreck, although my pointing a gun to her head didn't help matters. A girl like that shouldn't be hanging around Dark Guilds, so I thought maybe I could put her straight, you know?
Kunugi Raid (or as I like to call it, "Crisis in Kunugi Village!")
I was en route to the next major city when I heard a nearby village had been taken over by bandits, so I decided to take a little detour to see if I couldn't straighten things out...
CrisisGuildless C - Posts : 151
Experience : 104
Primary Magic : Requip: Defenstrator
Secondary Magic : N/A
Age : 43
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