Mari's Telekinesis Spells 2
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Mari's Telekinesis Spells 2
Spell name: Ripple Wave
Element: Mari's Telekinesis
Rank: 2
MP cost: 15
Effect: Mari sends a gentle ripple of psychic energy with a diameter of four metres towards her opponent. It is a very unnoticeable attack and the ripples appear to be almost clear in colour. The ripples themselves are meant to knock the opponent off their feet.
Power:
Speed: **
Area: *
Extra: *Ranged, *Impact
Spell name: Transfer
Element: Mari's Telekinesis
Rank: 3
MP cost: 25
Effect: Mari gathers psychic energy around her and stores it inside. When she touches another object/person, she transfers the energy towards them. Once the timer ends (one post length), the psychic energy then explodes in whatever/whomever it is currently stored inside.
Power: **** (**)
Speed:
Area:
Extra: *Timed, *Target Self
Spell name: Psychic Armour
Element: Mari's Telekinesis
Rank: 3
MP cost: 25 (Sustain: 13)
Effect: Mari gathers psychic energy around her to form armour for herself. This boosts her power
Power: (**) (**) (**)
Speed:
Area:
Extra: *Buff, *Sustain, *Target Self, **Defending, *Lingering
Spell name: Ribbon Bind
Element: Mari's Telekinesis
Rank: 3
MP cost: 25
Effect: Mari creates a ribbon of psychic energy (golden in colour) wraps her target tightly around whatever body part or parts she wants. She needs to be close enough to touch the area she's targeting. The body parts ensnared will remain trapped for half the amount in power (without psychic sense activated this will be 3 posts) and the target will take half of the spells power as well in damage.
Power: *****
Speed:
Area:
Extra: *Binding Spell
Element: Mari's Telekinesis
Rank: 2
MP cost: 15
Effect: Mari sends a gentle ripple of psychic energy with a diameter of four metres towards her opponent. It is a very unnoticeable attack and the ripples appear to be almost clear in colour. The ripples themselves are meant to knock the opponent off their feet.
Power:
Speed: **
Area: *
Extra: *Ranged, *Impact
Spell name: Transfer
Element: Mari's Telekinesis
Rank: 3
MP cost: 25
Effect: Mari gathers psychic energy around her and stores it inside. When she touches another object/person, she transfers the energy towards them. Once the timer ends (one post length), the psychic energy then explodes in whatever/whomever it is currently stored inside.
Power: **** (**)
Speed:
Area:
Extra: *Timed, *Target Self
Spell name: Psychic Armour
Element: Mari's Telekinesis
Rank: 3
MP cost: 25 (Sustain: 13)
Effect: Mari gathers psychic energy around her to form armour for herself. This boosts her power
Power: (**) (**) (**)
Speed:
Area:
Extra: *Buff, *Sustain, *Target Self, **Defending, *Lingering
Spell name: Ribbon Bind
Element: Mari's Telekinesis
Rank: 3
MP cost: 25
Effect: Mari creates a ribbon of psychic energy (golden in colour) wraps her target tightly around whatever body part or parts she wants. She needs to be close enough to touch the area she's targeting. The body parts ensnared will remain trapped for half the amount in power (without psychic sense activated this will be 3 posts) and the target will take half of the spells power as well in damage.
Power: *****
Speed:
Area:
Extra: *Binding Spell
Last edited by Marianne Greire on Thu Aug 14, 2014 11:07 am; edited 1 time in total
Marianne GreireShadow Heart C - Posts : 147
Experience : 189
Primary Magic : Mari's Telekenisis
Secondary Magic : N/A
Re: Mari's Telekinesis Spells 2
These look fine for the most part just a couple things.
For psychic armor, because it's a shield more or less you should know that damage dealt to it will still cause it to shatter so 4 *'s of damage will shatter it, 5 *'s + will shatter it and she'll still take half the damage. Also the armor effect will be over ridden by a spell 3 ranks or more higher (not that we even have that at the moment). Although you can still keep the buff if the shield effect shatters.
Also with Ribbon bind, the way it's worded is makes it sound like an automatic hit, as long as you know that no automatic hits I'll clear it :)
For psychic armor, because it's a shield more or less you should know that damage dealt to it will still cause it to shatter so 4 *'s of damage will shatter it, 5 *'s + will shatter it and she'll still take half the damage. Also the armor effect will be over ridden by a spell 3 ranks or more higher (not that we even have that at the moment). Although you can still keep the buff if the shield effect shatters.
Also with Ribbon bind, the way it's worded is makes it sound like an automatic hit, as long as you know that no automatic hits I'll clear it :)
TatsumaFairy Tail B - Posts : 585
Experience : 436
Primary Magic : Lightning Dragon Slayer
Secondary Magic : Void Magic
Age : 36
Re: Mari's Telekinesis Spells 2
Bump (I think I've edited for the most part unless I'm too sleepy to notice)
Marianne GreireShadow Heart C - Posts : 147
Experience : 189
Primary Magic : Mari's Telekenisis
Secondary Magic : N/A
Re: Mari's Telekinesis Spells 2
Looks good to me, i'm clearing this for approval :) Make your training thread and prep your spells.
APPROVED for training
APPROVED for training
TatsumaFairy Tail B - Posts : 585
Experience : 436
Primary Magic : Lightning Dragon Slayer
Secondary Magic : Void Magic
Age : 36
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