Tabitha Wolfe's Magic
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Tabitha Wolfe's Magic
- Knife Fingers:
- Spell name: Knife Fingers
Element: None
Rank: 2
MP cost: 15 MP
Effect: Knife Fingers is a Tabitha specific spell. This type of magic can be used for objects besides knives, but for her it is basically only used for her daggers. Her string magic is propelled from either hand, attached to one of her knives, either that was in her hand already, that is elsewhere on her person, or that has been separated from her. The magic takes this weapon and lunges is at someone like a living vine of sorts. Since it is a sustained spell, the user can maintain this attack as long as seems appropriate, or until magic runs out.
Power: *
Speed: **
Area: 0
Extra: **
Ranged, Sustained
- Cutting Strike:
- Spell name: Cutting Strike
Element: Poison
Rank: 2
MP cost: 15 MP
Effect: Cutting Strike is a poison based spell. Unlike other string spells used to manipulate the forces around it, this spell is used directly as an attack. String magic shoots from the user’s hands. This spell does not grab anything, but merely shoots as if it were a projectile at the opponent. It can be manipulated to dodge blocks, within reason, but for the most part it is a straight shot. The string itself disappears when the strike connects to its target, but the debuff is sustained. In essence it is like a strand of poison that once it cuts the opponent, the poison remains. The debuff is an attribute of choice.
Power: *
Speed: *
Area: 0
Extra: ***
Sustained, Ranged, Debuff
- Rope Grab:
- Spell name: Rope Grab
Element: None
Rank: 1
MP cost: 10 MP
Effect: Much as not hurting an opponent seems silly to some casters, sometimes you just need to grab them, or even grab other things, or maybe just trip them. Rope Grab is the spell for these important moments. This spell is not especially fast, or especially strong, but any sort of properly timed obstruction can be a distraction, and in a tough situation, and distraction is dangerous. The spell is not sustained, it must be used very quickly and timed properly. It can be used to seek out and knock opponents limbs at just the right moment, or used to grab and yank back a necessary object. It does not harm on its own, merely move things before it fades out.
Power: *
Speed: *
Area: 0
Extra: **
Homing, Ranged, Nonlethal(Free)
- Tangle:
- Spell name: Tangle
Element: None
Rank: 1
MP cost: 10 MP
Effect: Tangle is a straightforward spell. A string comes out from the caster’s hand and wraps around the target at reasonably close range, restraining them. This is not a non-lethal spell. While the target is restrained, either a limb or their whole body, they are being cut into and do take damage from this. The power from the binding effect deals one damage per turn, but can be sustained beyond the normal time frame using sustained.
Power: **
Speed: 0
Area: 0
Extra: **
Binding Spell, Sustained
- Knot:
- Spell name: Knot
Element: None
Rank: 1
MP cost: 10 MP
Effect: This is a defending spell, making it non-damaging. Fortunately it is a good defense for a fast fighter. The string magic extends from one or both hands of the caster. This sort of string cocoon remains as long as the caster sustains it. The string extends out about six inches past the user’s natural hand, going past the finger tips, but not left, right, up, or down more than about an inch at either side. As fast as the caster can move their hands to block incoming assault, this spell will defend against that as well as its power can.
Power: *(****)
Speed: 0
Area: 0
Extra: **
Defending**, Sustained, Nonlethal(free)
Tabitha WolfeShadow Heart C - Posts : 154
Experience : 207
Primary Magic : String Magic
Secondary Magic : N/A
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