Larcs' Starting Spells
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Larcs' Starting Spells
- Vector Redirection:
- Spell name:Vector Redirection
Element: Physics Based
Rank: 1
MP cost: 10
Effect: This spell is a simple spell of Acceleration Magic. Any vector that touches the caster can have its course changed. It does not speed up or slow down the object, thereby it cannot reflect (return to point of origin), it only can change the direction of vectors. This does not include vectors forced by people such as their bodies, magic, weapon attacks, etc. Due to the nature of this spell, there is no additional power placed behind the spell, instead Power shows the size the object that can be manipulated.
No stars, nothing can be manipulated
* objects up to 1 kilogram in mass
** objects up to 3 kilogram in mass
*** objects up to 7 kilogram in mass
**** objects up to 10 kilograms in mass
***** objects up to 40 kilograms in mass
****** objects up to 80 kilograms in mass
Note this spell only works for objects already in motion. They cannot be motionless. The object cannot be magical based in any means, but physical things only. Object can not have a human applied force to it, i.e does not work on a sword swing, but would work on an arrow. Also the object must be moving at a speed of the speed status or less in order to work. Which speed used is dependent on the range. If object started within the range status it will be counted as melee speeds, however objects that start out out of range will use ranged speeds.
Power:*
Speed:**
Area:*
Extra:
- Plasma Arrow:
- Spell name: Plasma Arrow
Element: Physics based… (Fire like damage is created though)
Rank: 1
MP cost: 10
Effect: The caster manipulates the wind vectors surrounding their hand forcing them to rub against each other extremely fast creating a plasma-like byproduct. This process itself is quite time consuming. Once they have formed a 1cm in diameter 7in long ‘arrow’ out of doing this process and maintaining its integrity the caster forces the ‘arrow’ to be launched in a direction of their choosing. Due to the nature of this spell, the plasma-like creation can only travel one second before dissipating. Right before dissipation this spell deals no damage.
Power:*
Speed:**
Area:
Extra:Ranged
- Vector Healing:
- Spell name: Vector Healing
Element: Physics based
Rank: 1
MP cost: 10
Effect: This spell requires the caster’s full concentration. The caster places their hands on a person’s open wound directly. Then they have a direct connection to the person’s blood stream at which time the caster accelerates the healing of the cells to allow the person to recover from the wound at a faster than normal pace. This spell only works on wounds that break the skin and it cannot fix just bruising. The caster can, as long as they can touch the spot of their wound, heal themselves. During the entire healing process, which the caster can not even dodge attacks, they become open and a giant target. Cannot cure sickness.
Power:**
Speed:
Area:
Extra:Sustained, Healing
- Reflection:
- Spell name: Reflection
Element: Physics Based
Rank: 1
MP cost: 10
Effect: The caster gathers up several static antiparallel vectors in their right hand. They then touch an object that is moving and reverses its direction and velocity, the object then reflects back in a solid straight path away from the caster’s hand, back from where it came. This spell can even be used on magic, however things like fire still may singe from the temporary touch. When the caster is attempting to reflect a melee attack, it is reflected up until the point they can reflect, however once the oncoming attack’s power is greater than the amount capable to reflect, the caster then takes the excess damage directly ignoring the shield principle, the attackee will also still feel up to the reflection’s power in damage dealt to them.
Power:(****)
Speed:
Area:
Extra:Defending x 2, Reflective x 2
- Vector Acceleration:
- Spell name: Vector Acceleration
Element: Physics Based
Rank: 1
MP cost: 10
Effect: The caster can touch any object, either at rest or already in motion, not a human or other being with will to resist though. They can speed up the object, up to the speed of the spell. Since the spell is done the moment the speed and new direction, if in motion new direction is not possible, is given to the object, it counts as a ranged attack for speed, even if the distance it is traveled is melee, it will still go the ranged speed. Unlike Redirection, which is a similar spell, Vector Acceleration can also manipulate the caster’s own speed for a quick speed boost in a straight line, or a speed decrease in a straight line. The caster can use this spell on magic as well, and increase its speed up to the speed determined by the spell below. Due to the nature of this spell, it only works on spells of and equal rank as it, and it can only temporarily buff spells up to 2 ranks higher than it as long as its speed is slower than Vector Acceleration already. When used on an object at rest, the damage done by this spell is only then determined by Power Stat, which also serves the purpose it does in Redirection, by showing the size of the object possible to manipulate.
No stars, nothing can be manipulated
* objects up to 1 kilogram in mass
** objects up to 3 kilogram in mass
*** objects up to 7 kilogram in mass
**** objects up to 10 kilograms in mass
***** objects up to 40 kilograms in mass
****** objects up to 80 kilograms in mass
Power:**
Speed:*
Area:
Extra:Ranged
Guest- Guest
Re: Larcs' Starting Spells
Vector Redirection - CLEARED
Plasma Arrow - CLEARED
Vector Healing - CLEARED
Reflection - CLEARED
Vector Acceleration - CLEARED
Enjoy the Revolution
Plasma Arrow - CLEARED
Vector Healing - CLEARED
Reflection - CLEARED
Vector Acceleration - CLEARED
Enjoy the Revolution
Roejaster RallandsFairy Tail C - Posts : 101
Experience : 51
Primary Magic : REQUIP:Gunslinger
Secondary Magic : N/A
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