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Mari's Starting Spells

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Mari's Starting Spells Empty Mari's Starting Spells

Post by Marianne Greire Mon Jul 14, 2014 3:30 am

Spell name: Psychic Sense - Stage 1
Element: Mari's Telekinesis
Rank: 3
MP cost: 25 (Sustain: 13)
Effect: Mari is now able to see the world with all the psychic energy roaming around. Because of this, when she is fighting magic users whose power stems from the element of psychic, she is able to literally see what they are doing with the psychic energy i.e. whether they are changing it, moving it etc. This doesn’t necessarily mean she knows what they are going to do with the psychic energy since she can only see it in its very basic form. In addition to this, she gets an instinctual sense of what is going to happen -a bit like precognition in a way- and can strategize for it. She can see psychic energy as long as it is in line of her vision. In this state, her eyes radiate a golden light and she gets a four * buff to her intelligence and the power of her other spells. If she uses this for a while, she can go a little crazy.

Power: ** (**)
Speed: N/A
Area: N/A
Extra: Sustained, Targets Self, Buff, Buff (Spellpower)



Spell name: Telekinesis
Element: Mari's Telekinesis
Rank: 2
MP cost: 15 (Sustain: 8)
Effect: Mari manipulates anything she can see around her, or knows very well, for various purposes. This can be anything from the air around to chairs. As long as she can see it or knows where it is, it is hers to manipulate. She can build traps if she wishes although it would take a fair bit of time. She can knock several opponents at the same time with random objects. She can even create weapons. The only thing she can’t do is manipulate living creatures against their will e.g. make humans punch their own face. She can sure try but she probably wouldn’t succeed unless it was with their consent. With her psychic sense activated, the power is increased. This spell is pretty useless if there is nothing she can manipulate around. She can only manipulate up to 3 objects at the same time. When she's manipulating something that's not an object e.g. psychic energy, the max volume she can manipulate up to is 3 metres cubed (1m cubed = 1 object). However, if she creates three different objects, even if it is not 3 metres cubed in volume together, she won't be able to manipulate any more. Whatever she's controlling has a faint golden orange outline around it. For psychic energy, it just manifests in the same colour (golden orange)

Power: ***
Speed: N/A
Area: *
Extra: Sustain



Spell name: Speed Boost
Element: Mari's Telekinesis
Rank: 1
MP cost: 10 (Sustain: 5)
Effect: Mari gathers the psychic energy around her and manipulates it in a way that it enhances her speed.

Power: * (**)
Speed: N/A
Area: N/A
Extra: Buff, Sustained, Targets Self



Spell name: Chaos
Element: Mari's Telekinesis
Rank: 1
MP cost: 10
Effect: Any number of objects she wants and can see around her zones in on the target and crashes into them. These objects have a faint golden orange glow around them. When Psychic sense is activated, her control is increased thus the damage done becomes greater. This spell is pretty useless if there are no objects she can manipulate around.

Power: ****
Speed: N/A
Area: N/A
Extra: N/A



Spell name: Psychic Shield
Element: Mari's Telekinesis
Rank: 1
MP cost: 10
Effect: A shield of psychic energy will surround Mari in the shape of a bubble

Power: * (**) (**) (**)
Speed: N/A
Area: N/A
Extra: Defensivex2, Targets Self


Last edited by Marianne Greire on Tue Jul 29, 2014 8:45 am; edited 3 times in total
Marianne Greire
Marianne Greire
Shadow Heart C
Shadow Heart C

Posts : 147
Experience : 189
Primary Magic : Mari's Telekenisis
Secondary Magic : N/A

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Mari's Starting Spells Empty Re: Mari's Starting Spells

Post by Charlotte Sat Jul 26, 2014 1:24 am

Ok for telekinesis and chaos, I need you to make your spell slightly visible so that things doesn't just come out of the blue for your opponent. Give them at least a chance to realize what you are doing. I suggest putting a colored glow on the objects you are controlling. Also, you can't pull anyone's skin apart with telekinesis just like that cause that will be auto hit. One more thing, for a rank 2 spell, you can only control three things.
Charlotte
Charlotte
Council B
Council B

Posts : 296
Experience : 326
Primary Magic : Lightning Magic
Secondary Magic : N/A
Age : 28

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Post by Marianne Greire Sat Jul 26, 2014 6:01 am

Whoops, I forgot to mention that they glowed...oh well, that's changed now ^.^ I removed the ripping thing and the area bit of the telekinesis spells. Can I ask, because Mari can manipulate 3 objects in a rank 2 spell, what's the number for other ranks? Thanks
Marianne Greire
Marianne Greire
Shadow Heart C
Shadow Heart C

Posts : 147
Experience : 189
Primary Magic : Mari's Telekenisis
Secondary Magic : N/A

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Mari's Starting Spells Empty Re: Mari's Starting Spells

Post by Charlotte Wed Jul 30, 2014 8:59 am

We don't have a rule set in stone for it but I just couldn't allow you to control about everything around you when you for a level 2 spell. but you should be able to control around a lot of them when you hit rank S. But as of now, your magic is approved unless someone says otherwise. Enjoy~
Charlotte
Charlotte
Council B
Council B

Posts : 296
Experience : 326
Primary Magic : Lightning Magic
Secondary Magic : N/A
Age : 28

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