Charlotte's Starting Spells.
FTR has moved to fairytailrevolution.jcink.net :: Registration :: Registration Center :: Old Systems :: Magic Registration (Old System) :: Magic Archives
Page 1 of 1
Charlotte's Starting Spells.
Spell name: Chain link
Element: Lightning
Rank: 1
MP cost:10
Effect: Small Lightning bolts appear and attaches on to each other to make a web like shape all around Charlotte and covering an extensive area from her(5 meters). Once it touches her opponent, it has the shocking effect on the person, reducing his or her feeling, reaction time and mobility by half. The field moves with Charlotte so that the field will be around her even if she moves from her spot.
Power:
Speed:
Area:(****)*
Extra:**(Radius boost),*(lingering),Shocking
Spell name: Spark Ball
Element:Lightning
Rank: 2
MP cost:15
Effect: Charlotte puts her hand out and sends out a lightning ball 10cm in diameter towards the direction of her opponent and when it comes in contact with them, it explodes and causes damage. It sends powerful electric current through them. (This is not a ranged attack)
Power:***
Speed:
Area:
Extra:*(Detonating), *(Homing), Shocking
Spell name: Lightning body
Element: Lightning
Rank: 1
MP cost:10
Effect: Charlotte hits herself with a lightning bolt, making her body glow a golden color with sparks of lightning all around her. When someone touches her, let it be a foe or a friend, powerful electric current flows from her body to the other person’s. This spell is used for defensive purpose mostly. On contact with her opponent, it discharges electricity, slowing down her opponent by half as well.
Power:***
Speed:
Area:
Extra:*(lingering), Shocking
Spell name: Lightning Whip
Element: Lightning
Rank: 1
MP cost:10 (5MP for sustain)
Effect: Creates one lightning whip, 1m long. The whip, when it comes in contact with her opponent, sends a shockwave through them, decreasing their mobility by half. This whip can also be used to break through spells with less than **** in power.
Power:****
Speed:
Area:
Extra:Shocking, Sustained
Spell name: Lightning fall
Element: Lightning
Rank: 3
MP cost:20
Effect: Charlotte raises her hands and then brings it down swiftly. A lightning bolt falls from the sky and strikes her opponent wherever he or she is standing as long as it’s within 2 meters from Charlotte. The lightning strikes everywhere in the said area making this spell slightly difficult to dodge.
Power:****
Speed:*
Area:**
Extra:Shocking, *(Radius Boost)
Element: Lightning
Rank: 1
MP cost:10
Effect: Small Lightning bolts appear and attaches on to each other to make a web like shape all around Charlotte and covering an extensive area from her(5 meters). Once it touches her opponent, it has the shocking effect on the person, reducing his or her feeling, reaction time and mobility by half. The field moves with Charlotte so that the field will be around her even if she moves from her spot.
Power:
Speed:
Area:(****)*
Extra:**(Radius boost),*(lingering),Shocking
Spell name: Spark Ball
Element:Lightning
Rank: 2
MP cost:15
Effect: Charlotte puts her hand out and sends out a lightning ball 10cm in diameter towards the direction of her opponent and when it comes in contact with them, it explodes and causes damage. It sends powerful electric current through them. (This is not a ranged attack)
Power:***
Speed:
Area:
Extra:*(Detonating), *(Homing), Shocking
Spell name: Lightning body
Element: Lightning
Rank: 1
MP cost:10
Effect: Charlotte hits herself with a lightning bolt, making her body glow a golden color with sparks of lightning all around her. When someone touches her, let it be a foe or a friend, powerful electric current flows from her body to the other person’s. This spell is used for defensive purpose mostly. On contact with her opponent, it discharges electricity, slowing down her opponent by half as well.
Power:***
Speed:
Area:
Extra:*(lingering), Shocking
Spell name: Lightning Whip
Element: Lightning
Rank: 1
MP cost:10 (5MP for sustain)
Effect: Creates one lightning whip, 1m long. The whip, when it comes in contact with her opponent, sends a shockwave through them, decreasing their mobility by half. This whip can also be used to break through spells with less than **** in power.
Power:****
Speed:
Area:
Extra:Shocking, Sustained
Spell name: Lightning fall
Element: Lightning
Rank: 3
MP cost:20
Effect: Charlotte raises her hands and then brings it down swiftly. A lightning bolt falls from the sky and strikes her opponent wherever he or she is standing as long as it’s within 2 meters from Charlotte. The lightning strikes everywhere in the said area making this spell slightly difficult to dodge.
Power:****
Speed:*
Area:**
Extra:Shocking, *(Radius Boost)
Last edited by Charlotte on Sun Jan 12, 2014 12:59 am; edited 3 times in total
CharlotteCouncil B - Posts : 296
Experience : 326
Primary Magic : Lightning Magic
Secondary Magic : N/A
Age : 28
Re: Charlotte's Starting Spells.
Hey Sandra I am gonna be checking your spells today if that is okay.
Chain Link: looks pretty amazing...
Spark Ball: interesting spell.... please note that currently it doesn't move very fast at all. though it can be leveled up later.
Lightning body: The only problem I see with this spell, is the Target's Self extra was designed to be only used once. It also effects other people, so sadly Target's Self would not be usable. I have some ideas on how to fix up the spell, if you so desire. Just give me a shout.
Lightning Whip: Decent spell. You do realize in spell clashes this whip can only withstand three stars worth of damage before being destroyed?
Lightning Fall: Are you trying to say that the target has to be within that Area from you? Area for this spell can work like that if you so choose, but for attack spells, we we leaving area for the size of the impact of the spell. So you have a giant 2m wide bolt of lightning from the sky.
Bump when Edits are made~
Chain Link: looks pretty amazing...
Spark Ball: interesting spell.... please note that currently it doesn't move very fast at all. though it can be leveled up later.
Lightning body: The only problem I see with this spell, is the Target's Self extra was designed to be only used once. It also effects other people, so sadly Target's Self would not be usable. I have some ideas on how to fix up the spell, if you so desire. Just give me a shout.
Lightning Whip: Decent spell. You do realize in spell clashes this whip can only withstand three stars worth of damage before being destroyed?
Lightning Fall: Are you trying to say that the target has to be within that Area from you? Area for this spell can work like that if you so choose, but for attack spells, we we leaving area for the size of the impact of the spell. So you have a giant 2m wide bolt of lightning from the sky.
Bump when Edits are made~
Guest- Guest
CharlotteCouncil B - Posts : 296
Experience : 326
Primary Magic : Lightning Magic
Secondary Magic : N/A
Age : 28
Similar topics
» Sharaku's Starting Spells
» Val's Starting Spells
» Nine's "Starting" Spells.
» Raijinshinsou - Starting Spells
» Atrum's starting Spells
» Val's Starting Spells
» Nine's "Starting" Spells.
» Raijinshinsou - Starting Spells
» Atrum's starting Spells
FTR has moved to fairytailrevolution.jcink.net :: Registration :: Registration Center :: Old Systems :: Magic Registration (Old System) :: Magic Archives
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum