Kaz's Journal
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Kaz's Journal
Kasimir Sewik
[Attributes]
Power - ****
Agility - **
Toughness - *****
Intelligence - **
Willpower - ***
- Appearance:
- [Basic Information]
Full Name: Kasimir Sewik
Alias(es): Kaz, which he asks friends/allies to call him
Gender: Male
Age: 20
Birthday: September 20th
Sexuality: Bi, female preference
[Characteristics]
Height: 5'10
Weight: 145lb
Hair: dark brown, nearly black
Eyes: brown eyes
General Appearance: Kaz stands at about average height and posture. His form is well-built but he hides it under a dark trench coat. The trench coat has a collar which extends up a good deal, making it hard to see his face without being directly in front of him. Beneath this trench coat he wears tighter and plain colored clothes, a white shirt and black pants. Underneath these clothes is a myriad of disorganized scars, back from his fighting days. He also has a thing with belts, so he wears quite a few around his trench coat, ranging from his waist to legs and arms. His hair is dark and unremarkable, wearing it a common short style with bangs that reach to his forehead. Sometimes he wears sunglasses if he's trying to act particularly cool, otherwise his eyes are a common brown and easily forgettable. On his back is slung a greatsword. The sword is of practical make; a simple steel blade with an unadorned hilt.
- Personality:
- Personality: Kaz has two different sides of himself. One is what he uses for work. He takes his work very seriously and often isolates himself before going on a mission, or lapses into extended silence. He can seem very dark and hopeless about the world, expecting to meet his end in the near future. His other facade is almost a direct contradiction with the persona above. He is brazenly flirtatious with young women, and sometimes men when they take notice. He laughs freely and cracks jokes, seemingly very flippant and carefree. In reality he is quite bitter about the world, believing it to be beyond any kind of redemption. Instead of trying to fix it or be different, he instead plays into the world's expectations and pursues hopeless causes like money and women. Sometimes his jokes or comments can come across more snide or bitter than he intends.
Despite his defeatist attitude, he does legitimately care about people more than he'd like to admit. He dislikes seeing innocents taken advantage of. He will step in to help if he thinks he can win, and if there's not many witnesses. If there's a crowd, he'll swallow his reservations and be a silent onlooker.
Likes:- freedom
- women
- food
- music
Dislikes:- captivity, forced/indebted work
- rules for the sake of rules, instead of those that help others (mainly the Magic Council)
- boats, or travel through large pools of water
- senseless violence
Motivations:- Freedom – In his past, Kaz was unable to experience a good portion of the world. He values the freedom of doing whatever strikes his fancy, along with creating new experiences.
- Good company – Kaz is more lonesome than he behaves, and does legitimately enjoy company, even though he plays it up.
Fears:- Failure/Commitment – When Kaz decides to do something he goes all the way. Failing is not an option for him. This also makes him wary of what promises he makes however.
- Imprisonment – In the past, Kaz was forced to fight in an arena. Now having a taste of freedom, he fears returning to his past life, or simply wasting away behind bars.
- freedom
- Life:
- [Life]
Occupation: Vagabond mercenary. He wanders around taking up the odd job, but enjoys the wandering around part too much to commit to a guild. That, and trouble might follow him to whatever guild he would join, so he doesn't want them to get involved.
Family: None that Kaz knows about. His closest father-like figure was Gunther Sewik, who was both strategical mentor and terrifying master to Kaz. Having no known last name, Kaz took on Gunther's last name as his own.
Medical Conditions: Visible scars across his body, if that counts as a medical condition.
Pets: N/A
Hometown: Majority of life spent in Crocus, but Kaz does not consider it home.
Secrets: Kaz is trying to hide the fact that he's a mage, mainly due to the Magic Council's stiff policy on Guildless Mages. He also keeps his past life at the arena relatively quiet, as there might be others who might try to silence him.
- History:
- Kasimir's first memories are of learning how to hold a blade and fight. He was trained in a wide variety of weapons, ranging from one-handed styles such as mace and shield, long-ranged tactics such as archery, and two-handed weapons. Later in his life, Kaz decided to specialize in two-handed weapons. His magical talent surfaced fairly early. He was given basic instructions on the arts of magic, but lacked a fellow Earth-type teacher, so his skills with weapons are greater than his magical prowess.
At only three years old, he was 'adopted' by one of the assistant overseers of the Grand Magic Games, Gunther Sewik. Kaz's memories before then are too vague for him to make sense of, he has no idea whether his parents are alive or dead, or if he has any siblings. Nor does he know how fate chose to bring the two together. Gunther was involved with other forms of entertainment less savory than the Grand Magic Games – primarily human trafficking and underground arena gambling. More than just gambling, Gunther was involved in training candidates, which he used for his own games, or sold off to other owners. Kaz was one of Gunther's better gladiators, having been trained his entire life, and began entering exhibition matches around the age of 10. These fights were not to the death, although accidents still happened.
Gunther kept Kaz and the other fighters in an underground training facility, where they were free to train their skills however they saw fit, including a single daily regimented practice. Gunther was strict but not overly harsh. Sloppy execution or little progress could result in punishments, while particularly stellar progress was rewarded. Some fit in better than others. Those who didn't quite make it would disappear abruptly, either sold off to another owner or less favorable outcomes. Having little prior experience with the world, Kaz was fairly complacent with the rules and expectations, believing it to simply be his place in life. At the time, Gunther was a highly skilled mage, one that Kaz both looked up to and feared. Kaz had only heard about the rest of the normal world through other combatants, those who had a history before coming to arena. And those were usually the ones that didn't fit in and went missing. It was not until much later in his life that Kaz realized the injustice of his entire situation.
At the age of 16, Kaz was considered for entrance into a more major league circuit for underground fighting and gambling. Gunther took Kaz to other arena locations to exhibit his skills. Having only seen a limited portion of Crocus, the rest of Crocus and the other towns they visited completely shocked Kaz. He had only heard about the rest of the world through a few stray stories. One of the places to compete was House Caligo. Before his match, Kaz became friends with a servant girl named Silver. She changed him and his perspective on the world, definitely for the better. He began to think more about the outside world and other things beyond fighting. After Kaz completed his match, he and Gunther left House Caligo.
Kaz completed his exhibition tour and shortly after, Gunther entered him in the major circuit. Matches became much more brutal and intense, ending with the loser's death. He was unable to mute the effects on his life, this cycle of senseless violence. Yet neither was he ready to die, after realizing that such a greater world than his current life existed beyond his confines. He knew from others that had failed that simply running away would not save his life. He began plotting possible means of escape. More than that, he began plotting how to get rid of Gunther.
Three years after suffering in the major circuit, Kaz acted. Kaz escaped and attacked Gunther. The man was too prepared to be murdered simply. Their fight was long and intense, but eventually Kaz came out the victor. He took Gunther's greatsword as his own, along with his surname Sewik. Kaz has been wandering for a full year since then, exploring the world and avoiding the law, although perhaps without any clear direct will or purpose.
[Guild & Magic]
Guild: Lamia Scale
Guild Tattoo: Right arm on bicep, green colored tattoo
Last edited by Kasimir Sewik on Fri Oct 31, 2014 4:14 pm; edited 3 times in total
Kasimir SewikLamia Scale C - Posts : 251
Experience : 218
Primary Magic : Earth Magic
Secondary Magic : N/A
Re: Kaz's Journal
Magic: Earth Magic
Caster or Holder: Caster
Description: Earth magic is a multi-purpose magic. It focuses on manipulating the earth around the user to either attack or defend. By manipulating the earth's properties, the user can create shields or walls, or attack with pillars. Earth itself can be changed to be extremely hard (great for defending), or very soft. Simple sand can be hardened to be like metal. Conversely, the user can soften the earth, which means the user can 'dive' into the earth with their hands, even through solid rock, concrete, or even metal. The end result means that the user can be very creative with how they manipulate their surroundings.
Strengths: Earth magic strives on manipulating elements into how the user sees fit. It gives the user a unique opportunity to create direct defensive options, unlike other elements. The user can defend not only themselves, but any allies. Being able to make the earth softer also allows for utilities outside of combat. Infiltrating enemy territory becomes much easier when the user can simply meld through a portion of the wall, or dig underground until they reach their desired location.
Weaknesses: Earth magic requires earth or surrounding elements to manipulate. Being out on a boat, surrounded by water and wood, means the earth user would have nothing to use. In addition, the defensive capabilities are superior to earth than the offensive. While hurling stalagmites might have a certain raw edge to them, they lack the speed of other elements like lightning or fire. Forming something from the ground also gives the opponent time to see what the user is doing, and how to react accordingly.
Caster or Holder: Caster
Description: Earth magic is a multi-purpose magic. It focuses on manipulating the earth around the user to either attack or defend. By manipulating the earth's properties, the user can create shields or walls, or attack with pillars. Earth itself can be changed to be extremely hard (great for defending), or very soft. Simple sand can be hardened to be like metal. Conversely, the user can soften the earth, which means the user can 'dive' into the earth with their hands, even through solid rock, concrete, or even metal. The end result means that the user can be very creative with how they manipulate their surroundings.
Strengths: Earth magic strives on manipulating elements into how the user sees fit. It gives the user a unique opportunity to create direct defensive options, unlike other elements. The user can defend not only themselves, but any allies. Being able to make the earth softer also allows for utilities outside of combat. Infiltrating enemy territory becomes much easier when the user can simply meld through a portion of the wall, or dig underground until they reach their desired location.
Weaknesses: Earth magic requires earth or surrounding elements to manipulate. Being out on a boat, surrounded by water and wood, means the earth user would have nothing to use. In addition, the defensive capabilities are superior to earth than the offensive. While hurling stalagmites might have a certain raw edge to them, they lack the speed of other elements like lightning or fire. Forming something from the ground also gives the opponent time to see what the user is doing, and how to react accordingly.
- Earth Magic:
- Earth Liquification:
- Spell name: Earth Liquification
Element: Earth
Rank: 1
MP cost: 10 MP
Effect: Any earth that Kaz touches becomes softer than sand. This technique allows him to tunnel through the earth with their bare hands. It also allows him to bypass some structures like walls, by simply melding a hole through it. Kaz lacks the skill to make this work on metal, but can go through other earthen compositions such as concrete.
Power: **(**)
Speed: *
Area:
Extra: * Targets Self
- Earthquake:
- Spell name: Earthquake
Element: Earth
Rank: 1
MP cost: 10 MP
Effect: When Kaz concentrates, he can create an earthquake. This spell only creates vibrations and does not actually split the earth. He has no means of controlling the targets, meaning everyone (including allies) within the radius will get hit except himself. While using this spell Kaz cannot walk or move anywhere, instead forced to brace against his own earthquake. Due to the nature of this spell, Area is the radius of the targeted area of the spell. The spell affects everyone within the stated area equally. The only person not affected by the results of this spell within stated area is the caster.
No stars, nothing happens.
* The radius of the spell is 2 meters
** The radius of the spell is 4 meters
*** The radius of the spell is 6 meters
**** The radius of the spell is 10 meters
***** The radius of the spell is 15 meters
****** The radius of the spell is 20 meters
Power:
Speed:
Area: ***
Extra:*Impact, Nonlethal (Free)
- Iron Rock Wall:
- Spell name: Iron Rock Wall
Element: Earth
Rank: 2
MP cost: 20 MP
Effect: Earth compacts tightly, becoming very dense and difficult to break. It then rises from the ground to shield its target. Kaz's has a more traditional earthen feel to it, rather than the brick layers that other users sometimes exhibit. The shield can guard against incoming attacks.
Power: **(****)
Speed:
Area: *
Extra: ** (Defending x2)
- Regeneration:
- Spell name: Regeneration
Element: Earth
Rank: 3
MP cost: 30 MP, 15 sustained
Effect: The restorative powers of earth provide healing energy to the target. Wounds inflicted will slowly begin to heal, stemming blood loss and even regrowing flesh if sustained long enough. The target restores HP for as long as Kaz keeps the spell sustained. Kaz can use it on himself or another single-target ally.
Power: **
Speed: **
Area:
Extra: * Healing, *Sustained
Last edited by Kasimir Sewik on Fri Oct 31, 2014 4:16 pm; edited 2 times in total
Kasimir SewikLamia Scale C - Posts : 251
Experience : 218
Primary Magic : Earth Magic
Secondary Magic : N/A
Re: Kaz's Journal
Items
Previous Weapon (no longer available)
- Lacrima-less Holder Lance:
Picture of Lance (it lacks the pole, so this is just the end)
Weapon type: Lance
Power: ***
Speed: *
Range: ****
Durability:**
Description
Kaz spent all his money to purchase a holder lance. So while the lance does possess the potential to use lacrima, Kaz has yet to purchase any spells for it. This lance itself is a heavy lance, meaning that the build and weight is much thicker than a traditional lance (similar to the jousting spears from the Medieval era).
Previous Weapon (no longer available)
- Claymore Greatsword:
Weapon type: Claymore Greatsword
Power: ****
Speed: *
Range: **
Durability:***
Description
A 1.5 meter, double-edged sword. With the tip held to the ground, the hilt ends to about Kaz's chest. The blade is straight and made of steel, with an unadorned hilt. It seems like a fairly standard sword, but this also makes it practical. This sword belonged to Kaz's late master.
Last edited by Kasimir Sewik on Fri Oct 31, 2014 4:39 pm; edited 2 times in total
Kasimir SewikLamia Scale C - Posts : 251
Experience : 218
Primary Magic : Earth Magic
Secondary Magic : N/A
Re: Kaz's Journal
Journal
1.A Warm Welcome (D-Rank Mission: Hunted!) (discontinued. For plot purposes, a summary of the full event despite not being completed:)
3. On a Wing and a Prayer (completed)
4. Port Troubles (D-Rank mission) (completed)
5. Clueless (completed)
6. Good Company (completed)
7. The Haunted Dragonslayer? (completed)
8. Never Go Back Home (completed)
9. Confectionary Fun (completed)
10. Losing my touch (completed)
11. Wanted: Kasimir Sewik (completed)
12. Second Chance
After this thread, Kaz decided to join Lamia Scale, marking a new chapter of his life.
13. Earth and Water
Guildless Adventures
1.
- Summary:
- Guild-less wizards had recently been outlawed in Fiore. Kaz made the mistake of visiting Era and acting overly suspicious; the witch-like trials soon had him running on the accusation of being guildless. A young Seeker came after Kaz. Kaz defeated him and opted to run, but let the young seeker keep his life.
3. On a Wing and a Prayer (completed)
4. Port Troubles (D-Rank mission) (completed)
5. Clueless (completed)
6. Good Company (completed)
7. The Haunted Dragonslayer? (completed)
8. Never Go Back Home (completed)
9. Confectionary Fun (completed)
10. Losing my touch (completed)
11. Wanted: Kasimir Sewik (completed)
12. Second Chance
After this thread, Kaz decided to join Lamia Scale, marking a new chapter of his life.
Lamia Scale
13. Earth and Water
Kasimir SewikLamia Scale C - Posts : 251
Experience : 218
Primary Magic : Earth Magic
Secondary Magic : N/A
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