More spells for Tatsuma to train
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More spells for Tatsuma to train
Boost- Used for buffs boost has the ability to allow the user to cast the buff again in order to double the effect. After the initial casting start the cooldown for a spell of that level as it must be sustained for the duration of its cool down after which it can be applied a second time to double its effect, mana cost remains same to recast it but sustain cost doubles, thus a level 1 spell costs 10 to activate and 5 to sustain, to boost it requires another 10 mana and 10 to sustain, and to boost again costs 10 mana and 20 to sustain.
can be boosted once for each * in boost (max 2), requires buff, requires sustain
Spell name: Dragon Wolf Needle
Element: Lightning
Rank: 3
MP cost: 25
Effect: Tatsuma creates a single senbon or boshuriken, a long needle that does minimal damage, but paralyzes for one post, and then proceeds to continue to shock the target for a second post making it nearly impossible to pull out before the secondary shock effect goes off. This mean effectively the attack strikes twice. After the glowing electricty senbon has delivered its second dose of electricity it simply blinks away, leaving the target with a small, sizzling puncture.
Power:**
Speed:*
Area:
Extra: ranged, binding spell, lingering,shock (free)
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Spell name: Aftershock
Element: lightning
Rank: 2
MP cost: 15
Effect: Useable only when lightning storm is active, this attack takes place after an opponent has already been struck by Tatsu. On the very next post a paralyzing bolt of electricity strikes the target, holding them in place and activing as an effect that is very difficult to dodge. This spell leaves a glowing violet glyph in the area struck thus marking the target for the shock the next post.
Power: **
Speed:
Area:
Extra:impact, shocking(free), binding spell, timed
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can be boosted once for each * in boost (max 2), requires buff, requires sustain
Spell name: Dragon Wolf Needle
Element: Lightning
Rank: 3
MP cost: 25
Effect: Tatsuma creates a single senbon or boshuriken, a long needle that does minimal damage, but paralyzes for one post, and then proceeds to continue to shock the target for a second post making it nearly impossible to pull out before the secondary shock effect goes off. This mean effectively the attack strikes twice. After the glowing electricty senbon has delivered its second dose of electricity it simply blinks away, leaving the target with a small, sizzling puncture.
Power:**
Speed:*
Area:
Extra: ranged, binding spell, lingering,shock (free)
--------------------------------
Spell name: Aftershock
Element: lightning
Rank: 2
MP cost: 15
Effect: Useable only when lightning storm is active, this attack takes place after an opponent has already been struck by Tatsu. On the very next post a paralyzing bolt of electricity strikes the target, holding them in place and activing as an effect that is very difficult to dodge. This spell leaves a glowing violet glyph in the area struck thus marking the target for the shock the next post.
Power: **
Speed:
Area:
Extra:impact, shocking(free), binding spell, timed
_________________________
- Shock Shield (Upgrade and edit):
Spell name: Shock Shield
Element: Lightning
Rank: 3
MP cost: 25
Effect: While the electromagnetic field causes some of the damage to be siphoned off, the main function of the shield is to retaliate against an attacker which in turn causes them to be numbed and slower, giving Tatsuma the edge to overpower his enemies while they are recovering. The shield shatters and becomes ineffective for protection if the attack is at ***** power total, meanwhile he takes half the damage inflicted is at ****** or more. If the spell is three or more ranks higher it simply blows right through, providing no protection at all.
Tatsuma's body seemed to exude electricity creating a visible swirling of violet electricity outlined tightly over his body. In addition the shocking effect is tied to reflected damage since it is electrified on contact with his shield. When struck the damage dealt back with reflective is converted and done entirely in electrical damage.
Power: (****)*
Speed:
Area:
Extra: Defendingx2, ReflectiveX3, shocking
- Lightning Flash (UPGRADE):
Spell name: Lightning flash
Element: Lightning
Rank: 2
MP cost: 15
Sustain cost 8
Effect: Tatsuma is able to increase his speed greatly, allowing for his fighting style to be used to its utmost and to put him on more even terms with an enemy. This makes him more difficult to keep up with and allows him to use his momentum to add to his assaults. A brief flash of electricity over the whole of Tatsuma's body is all the warning most people get as his speed increases. His body flickers, as he moves as a blur, allowing him to increase his momentum.
Power: (**)
Speed:
Area:
Extra: Buff, targets self, sustained, Cloaking, Boost
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Last edited by Tatsuma on Wed Apr 23, 2014 7:46 pm; edited 5 times in total
TatsumaFairy Tail B - Posts : 585
Experience : 436
Primary Magic : Lightning Dragon Slayer
Secondary Magic : Void Magic
Age : 36
Re: More spells for Tatsuma to train
IT all looks good save for Dragon's might. I'd like to have a chance to talk this over with staff before actually using it. So, save the spell or change or whatever. Outside that, the spells are good to go.
Maxus- Admin
- Posts : 113
Experience : 122
Secondary Magic : N/A
Re: More spells for Tatsuma to train
I was a bit worried about that one but fair is fair :) all fixed. So boost is okay?
TatsumaFairy Tail B - Posts : 585
Experience : 436
Primary Magic : Lightning Dragon Slayer
Secondary Magic : Void Magic
Age : 36
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