Atrum Furea's Records
Page 1 of 1
Atrum Furea's Records
"Be sure to rampage far into the future, The more you rampage...the stronger you become!"
I'm not good at this sort of thing so I called in a favor, from my brother. So the set up is all him, all the information checks out as he promised. Everything after that is my own work. It should be rather obvious - Atrum Furea
Attributes: "You misunderstand, my body IS a weapon"
- physical parameters.:
- Strength: Above Average physical strength able to perform incredible feats of lifting and grappling with shocking ease.
Power: Atrum's striking power is only slightly above average the power from his punches and other strikes coming from a combination of his weight and muscle power that is as of yet unmastered.
Agility: Atrum's agility is below average due to his sheer size making it harder to preform moves that more agile people can achieve with ease, he can imitate and do many acts of agility but there are unbalanced risky and overall not nearly as good an option as simply not doing them. There is an exception to this where he is surprisingly agile while moving through forests and trees in general.
Speed: Atrum is actually far faster than one would believe it helps that his stride is far larger than most, but also since his body was trained for combat he perceives quick things as moving slower than other do.
Endurance: Almost inexhaustible Atrum is often seen doing physically taxing things for hours on end without rest. He thrives in long drawn out battles where he is allowed to keep fighting as long as he is able, and more often than not outlasts his opponent. Still he does have to deal with getting hurt which could hurt his lasting power.
Toughness: Atrum is often compared to a mountain or a monster being able to shrug off most injuries and outright ignore pain when he has a goal to focus on, often times not even aware he's been hit by lesser power spells and attacks. His toughness is not to be underestimated.
Intelligence: Atrum's intelligence is average unless he is in battle. Nothing much to mention here.
Willpower:Strong willed and as stubborn as the blazing hells are hot.
Power -***
Agility - **
Toughness -****
Intelligence - ***
Willpower -****
"It is wonderful to meet you."
- First impressions:
- Atrum is a tall slightly tan, well built man who has a habit of dressing to impress. He wears one of his two straw hats one with a bank strap around it the other with a red strap depending on his outfit. He normally wears a white button-up dress shirt the sleeves of which he rolls up, under a vest the top half of which is pure black while the bottom half is a simple pattern of red squares separated by black border. Below that he wears black slack like pants and simple practical black shoes along with a unremarkable tan belt. His hair is short but he simply lets it grow and cuts it when it gets too long, depending on how much he cares it can get pretty long. There are a few scars on his body but other than the ones on his arms they tend to be covered up or long since healed.
He has a muscular athletic build of a man who lived in the wild, chasing his food and fighting off other predators for territory. His eyes normally hold a soft expression but can switch to fierce and determined, while his teeth are slightly pointed appearing more like the razor teeth of a shark than human teeth. His nails are slightly pointed to resemble claws, giving him an overall animalistic appearance. Atrum's appearance overall contrasts the way he dresses, while he tends to lean towards respectable even classy clothing that gives off the impression of a domesticated beast.
"Well if you insist on getting to know me better, Of course I shall oblige."
- The Man's Mindset:
- Atrum is a calm person speaking softly and making very deliberate movements. He is very kind and fatherly towards others, always holding a soft kind smile upon his face attempting to comfort them. Atrum is the type of person to jump in front of something dangerous to protect a complete stranger, helping others is second nature for him. Because of this he is very trusting by nature and takes betrayal hard, he does not forgive easily and those who have betrayed his trust will get no ounce of mercy from him. He is very polite and well spoken, his pattern of speech is odd in that he will drift back and forth between complicated and simple words as if realizing he should talk a certain way halfway through a sentence. Atrum is the type of person who is always smiling no matter the circumstance that soft smile is on his face. The smile stays put in spite of his emotion at the time because of this he comes off as creepy but he simply enjoys smiling it is comforting to him so even when angered or saddened the smile stays in place in order to help him process what is going on. Atrum has a love of other people he like to see what makes them tick, people interest him and because of this he has a habit of teasing people. His teasing often give people the wrong impression of him as he varies wildly from small prods to enthusiastic, almost sadistic methods of getting under people's skin. Still he doesn't mean harm and will always apologies afterwards, even if the soft spoken apology comes off as snarky and insincere. Atrum is a simple person with little patience for drama and will often simply walk away from things that get under his skin. However if presented with a situation he can't walk away from or he can't in good consciousness walk away from he will stand his ground and try and solve the problem simply and effectively.
Atrum's personality does a 180 when provoked into a fight or angered. Even when Angry or fighting Atrum is calm and collected. Anger is but a weapon to pull out more strength. He still carries the smile but his eyes are what portray his intentions. When fighting Atrum is efficient and cruel any flashiness of his attacks being for the sole purpose of disturbing his opponent or creating a sense of fear in them. He fights ferociously and without mercy, while he does not normally enjoy killing he does no abhor it either, for a man who's personality is decidedly good by nature he becomes an almost different being. If he can end a fight quickly he will seek to do so, nature intended for the fittest to survive and fairness is for playing. If you wish to teach; cheat and lie those who wish to learn will learn to not fall victim. If you wish to fight, dirty tricks are to be expected the clever can overcome the strong. His view on life is slightly harsh but his life was difficult, his kindness was born out of of life of hardship as was his cruelty. One can be kind and strong but one should not expect kindness, it is freely given but rarely received. Trust your family they are also your strength let no one harm the group, these views of his were ingrained deeply into his soul. Atrum isn't the charismatic type but he respects those that are and hopes to learn from their example.
Atrum is a confident person who in when all else fails falls back on his wit and a sharp tongue to get pass difficult times. Admittedly he has a major flaw, Rage issues. He has trouble keeping his anger in check and will fly into bouts of rage when presented with things he dislikes. Though his demeanor doesn't really change unless he is really angry. While he will freely gives his name out to those he meets, he insists those close to him call him "Shao."
"This is what I do, It is possibly the most fun I have ever had."
- The man's profession:
- Occupation: Guild Mage
Guild: Fairy Tail
Guild Tattoo: Golden Over his heart.
Family: Atrum's Father is an impossibly large man who acts as the head of the village Atrum's comes from, known as Fraide Furea. His mother is Selena Furea, and his brother is Ater Furea.
Medical Conditions: Atrum doesn't have any outstanding medical conditions besides a need for more food than most.
Pets: None that are currently with him
Hometown: Home is where the heart is but Atrum Hails from the Village of Shanraia Located in the Furan Forest.
"Stand up! Fight! This little bout of our's has only begun! You and my flames are going to get very Intimate this night!"
- The Man's Magic:
- Magic: War Flame Magic
Caster or Holder: caster
Description: War Flame magic is an interesting magic that 'mimics the behaviors of other elemental magics, a fluid and adaptive magic War Flame magic excels in keeping opponents on their toes and combat in general. Fire of this magic types takes different states of being, though while is mimics other elements it is not truly changing It is still a fire magic The element it mimics is different depending on the user. War Flame for Atrum behaves like normal fire or Lighting being able to fluid switch between slow fireballs or fast moving bolts of flame giving Atrum plenty of options for attacking. His magic being offensive in nature does not have an actual defense. To avoid damage counterattacks and preemptive strikes are employed when possible but otherwise the user is open for attack. For Atrum his magic focus on overwhelming firepower, a combination of speed and power used to keep the enemy from attacking or if under pressure to strike out unexpectedly. While the Magic may fall short in the areas of utility or defense, offensive capabilities are definitely not something that it lacks. The magic works like one would expect produced from the body and used mostly in projectiles, but also able to compliment the users close combat ability.
Strengths: War Flame Magic's strength lies in it's offensive prowess which is only enhanced by it's deceptive nature, a magic that values offense over anything else besides it own fluid form. While most fire magic is powerful War Flame magic is about creating and advantage and pressing it, Users tend to be those who hold nothing back when fighting, going all out to defeat their opponents. The changing shape and behavior of the fire makes it difficult to counter, bolts of flame from the sky are hard to douse with water. So as long as the user can keep up the heat they are in a good position in just about any fight they may find themselves in. This magic also takes advantage of the heat it produces when spells are cost to dissuade attackers and harm those who would venture too close, meaning that only those who can withstand great heat could easily get close when he's using spells. It has a great overall combat usage regardless of distance, close quarters and long range.
Weaknesses: The thing about War Flame Magic is that it's only real defense is the extreme heat the spells produce, the user's only other means of protection are purely physical. Standard weaknesses to flame such as water or wind while not normally as effective due to the fire being able to change behavior, still can be a hurdle for the fire magic. Unfortunately even though the magic isn't plagues by range restrictions. it can be noted that a lot of it's close range spells are weaker overall when compared to their ranged counter parts. A magic that potential lines in constant advancing and attacking, it is significantly more difficult to use it from behind cover or when pinned down. Restricting the movement of the caster cuts the legs out from under the magic, as it's dependent on the casters limbs to be used at all. Though the magic can still be used with fingers being tied up means that the caster gets little or no choice in the area he can use his spells. At the end of the day Fire is still fire
"The past is the past what matters is now.
- The Man's Past:
- Atrum lived a difficult life, the freezing cold of the northern continent's near constant winters made surviving in a forest village hard and unforgiving. His people worshiped the Entity know as Furea the mother of life. Atrum was born here in the Forest Furan raised by his parents both powerful magic wielders in their own right who acted as the guardians of the village and to a lesser extent the forest they lived in. Atrum was born along side his brother Ater, the brothers received a "True Name" that only their loved ones were supposed to know. Atrum 's true name was Shaoraia, the name of a legend among their people, and Ater was named Nieman after the Nowhere man a figure both respected and feared. The two grew up working to survive their winters lasted long and they felt no spring nor fall. They hunted for food in the forest and gathered what edible plants they could, they learned the law of the wild and lived by it every day. Their lives were hard but simple, you fought to feed your family not to mention the village itself but at least you knew what you were up against.
Since Atrum and Ater grew up in a village built deep in a forest, they had little to no knowledge of what was occurring in the world outside the forest. As such the thing they worried about most were the monsters that lurked in the forest outside of the village walls. The worst of which was a large behemoth of a monster that was known as Yeago, a large creature resembling an ape that could blend in with his surroundings. The large beast would attack hunters and gatherers taking food and killing men. Atrum and Ater watched as their Father a man the size of two bears fought it to a stand still only being force to retreat because it could attack the other members of the village including Atrum and Ater. After years of being tormented by this creature Ater the decidedly smarter of the twins brought his brother into a plan to get rid of the beast. By the time they enacted the plan they had entered their teenaged years Atrum having begun learning his particular brand of fire magic, while Ater learned a strange magic that made it seem as if wasn't there at all. There were not many magic users in the village so those that could use it were were trained even harder to make use of their abilities.
The two attacked Yeago when he went after a hunting party, Ater had taken time to discover before hand where the hunting party was planning on hunting and managed to find the beast before he could actually attack the hunters. Atrum was the main attacker keeping the beasts attention while Ater snuck behind it for a kill shot. The fight was hard for Atrum, in the frozen forest his flames had trouble keeping alight, with his frustration mounting and feeling as if his entire village depended on him winning this fight Atrum lost control of himself for the first time and unleashed his magic no longer just a simple fire magic, the battle suddenly shifted in his favor for a short while. However Atrum was still very weak compared to the beast and was knocked unconscious by it when he got too close. Ater took this chance created by Atrum and killed the beast by cutting it's head off, before it could kill his twin brother. When Atrum awoke he found Ater had killed the beast and tending to his wounds.
After Returning home the two were celebrated for being hero's and punished for being idiots, the village in general believing that it's really only stupid if it doesn't work. After the battle Atrum noticed that Ater had changed, he didn't know what had changed exactly but there was something off about Ater from that point onwards. It wasn't long after that day that the winter became even colder than normal, even the tress began to freeze solid and a blizzard settled over the forest and refused to lift. Living in the forest became even more difficult, the plants the subsisted on were all dying under the sudden temperature drop and the animals had all vanished from the forest. the strange part was that the other villagers began to talk about seeing figures moving about in the blizzard beyond the walls, shambling to and fro like they were on puppet strings. Whispers of the "Winter's Dead" Returning to the forest spread like wildfire in the village setting everyone on edge, things only got worse when Ater disappeared from the village. He had simply gone without a trace, no one had seen him go and some people believed he had abandoned the village and that it was probably the best course of action.
Soon enough people began dying, there was almost no food and water left and not everyone was strong enough to withstand the hunger and thirst. At first the dead were simply moved to the fields, however people began noticing that the corpses of the dead had disappeared. confusion gave way to panic as from the blizzard came an army of the shambling figures, looking like frozen corpses they froze the entire area and killed anyone in their path. Atrum and what was left of his family fled the forest after being left with no other option set fire to the village, and fled from the blizzard engulfed forest barely making it out with their lives. when they finally were free from the forest They ran into Ater who was injured but otherwise fine. Ater informed them he had left to see where the blizzard had originated from when he was attacked by those monsters, While their father was suspicious Atrum insisted they had bigger problems. They fled as far away from their former home as they could, leaving their cursed land for a land that at the time they had believed to fared better than than own. They were wrong.
The country they fled to was in it's last few years of a devastating war, and though not much a better situation than their own homeland. Eventually Atrum joined a guild planning on eventually go back to his homeland and solving the issue, though seeing as how much of a lost cause it was it there wasn't much motivation to do so. Since then Atrum lost contact with the rest of his family, for reasons no one explained. the last message from his family told him that his brother was determined to get their home back and was going underground to do so. Now as an adult he still finds himself inadequate when compared to his brother, so he seeks to become stronger so that he can both defeat him and assist him though the latter wasn't really that important to him.
This should be all of Atrum's information up to date, there should be a pretty obvious drop in quality from here on out, but 'eh what are you gonna do?- Ater
Last edited by Atrum Furea on Sun Oct 12, 2014 2:21 am; edited 7 times in total
Atrum FureaFairy Tail C - Posts : 310
Experience : 219
Primary Magic : War Flame Magic
Secondary Magic : N/A
Age : 30
Re: Atrum Furea's Records
Adventures In Fiore:
1. Dark Trouble at the Bright Festival.
-Well that is what I like to call it, it was simply some dark mage pestering people and hiding children. He went down easy enough in my opinion, won't be bothering others for a while.
2. Tension Project.
-Honestly could have used a better name, however this is the story of how I met the Spell Breaker, Kotone Hoshino. Long story short we had ourselves a decent fight followed by a jail break and a bite to eat. The Dragon Slayer of Ice is no push over.
3. Masks and Beasts.
-I met a man of the council and his daughter, although nothing really happened I get the feeling something should have.
4. Introductions of the Odd Kind.
-This is where I met Matthew, he is a good man though a strange one. He got lost in the forest for nine years (part of the reason why I call him Nines) and missed out on the Five year war. The Bar fight was fun.
5. In transit.
-I meet Zahn Skye, a good man and a good friend, we spar for a bit and then eat a lot, it is a shame we did not get to spend more time together it was a pleasant day.
6. A shadow Heart's Day Off.
-"A day off" Not exactly a day off as it was one of my more stressful days, but I did get to meet Fayte Scarlett who I hope to meet again soon.
7. A Fistful of Reunion.
-Nines came back and we get ourselves into a bit of a scuffle, rather fun all things considered.
8. Fairy Tail's Fall.
-I will find the one who did this. He will suffer for hurting my family. I will never forgive them.
9. Violence Off The Port Bow!
-I am asked by a resident to remove the threat of a group of hooligans causing trouble arround town, it was quite a blast doing so.
10. Right On Time.
-I get caught up in a robbery and manage to stop it before they get away although I do en up more injured than I feel I should have.
11. This was a terribad idea...
-Nines is a Blazing Moron!!
12. The Giant and The Dragon Slayer.
-I meet Kotone again, she certainly has grown since I met her last it was nice to see her again.
13. This is the Law of the Jungle.
-I am not entirely sure everything happened the way I think it did but I discovered a bit more about myself and I plan to use this information.
14. Troubles with The Dark.
-A fledgling group of dark wizards were trying to take advantage of the chaos caused by Shadow heart and the crusaders. A group of us went in to confront them.
15. Denial and Reunion.
-I meet Fayte again just like I had wanted, though I am not sure how to take this second meeting...
1. Dark Trouble at the Bright Festival.
-Well that is what I like to call it, it was simply some dark mage pestering people and hiding children. He went down easy enough in my opinion, won't be bothering others for a while.
2. Tension Project.
-Honestly could have used a better name, however this is the story of how I met the Spell Breaker, Kotone Hoshino. Long story short we had ourselves a decent fight followed by a jail break and a bite to eat. The Dragon Slayer of Ice is no push over.
3. Masks and Beasts.
-I met a man of the council and his daughter, although nothing really happened I get the feeling something should have.
4. Introductions of the Odd Kind.
-This is where I met Matthew, he is a good man though a strange one. He got lost in the forest for nine years (part of the reason why I call him Nines) and missed out on the Five year war. The Bar fight was fun.
5. In transit.
-I meet Zahn Skye, a good man and a good friend, we spar for a bit and then eat a lot, it is a shame we did not get to spend more time together it was a pleasant day.
6. A shadow Heart's Day Off.
-"A day off" Not exactly a day off as it was one of my more stressful days, but I did get to meet Fayte Scarlett who I hope to meet again soon.
7. A Fistful of Reunion.
-Nines came back and we get ourselves into a bit of a scuffle, rather fun all things considered.
8. Fairy Tail's Fall.
-I will find the one who did this. He will suffer for hurting my family. I will never forgive them.
9. Violence Off The Port Bow!
-I am asked by a resident to remove the threat of a group of hooligans causing trouble arround town, it was quite a blast doing so.
10. Right On Time.
-I get caught up in a robbery and manage to stop it before they get away although I do en up more injured than I feel I should have.
11. This was a terribad idea...
-Nines is a Blazing Moron!!
12. The Giant and The Dragon Slayer.
-I meet Kotone again, she certainly has grown since I met her last it was nice to see her again.
13. This is the Law of the Jungle.
-I am not entirely sure everything happened the way I think it did but I discovered a bit more about myself and I plan to use this information.
14. Troubles with The Dark.
-A fledgling group of dark wizards were trying to take advantage of the chaos caused by Shadow heart and the crusaders. A group of us went in to confront them.
15. Denial and Reunion.
-I meet Fayte again just like I had wanted, though I am not sure how to take this second meeting...
Atrum FureaFairy Tail C - Posts : 310
Experience : 219
Primary Magic : War Flame Magic
Secondary Magic : N/A
Age : 30
Re: Atrum Furea's Records
Spell Book
War Flame Spells:
Spell name: Furea’s Hand.
Element:Fire
Rank: 3
MP cost:25
Effect: This spell manifests as flames covering Atrum's arm very similar to his mar crash spell the main difference being the power and scale behind it being much larger, the flames spread out from the point of impact and will engulf another person if they venture too close. Functionally there is no difference between Furea's Hand and Mar's Crash the spell is an impact punch designed to deal the maximum amount of carnage upon it's target unlike the other impact punch which is optimized to shock and stun a single target opening them up for more attacks. Furea's Hand is meant to finish the fight.
Power:****
Speed:
Area:*
Extra:(Burning*) Detonate*
Spell name: Thunderous Flame
Element:Fire
Rank: 3
MP cost:25
Effect: The Thunderous Flame spell launches a Bolt of lighting at a target at a blinding speed in close range and hits with enough force to cause muscle deep wounds, and major bruising. The Spell affects a single target with great force, able to knock the target off their feet. The spell is flashy in design, Flame copying Lighting has that affect.
Power:***
Speed:**
Area:
Extra:(Burning*) Impact*
Spell name: Furea’s Wrath.
Element:Fire
Rank: 3
MP cost:25
Effect: This spell is a mass of dark red flames expanding out from Atrum’s body, exploding as it hits its targets for extra damage. This spell give Atrum the appearance of suddenly becoming a tiny star or a sudden wildfire in a small area spreading flames out to hungrily devour all that happens to be too close.
Power:***
Speed:
Area:**
Extra:(Burning*) Detonating*
Spell name: Furea’s Rampage
Element:Fire
Rank: 3
MP cost:25
Effect: A bolt of flame strikes Atrum lighting him ablaze and empowering his natural strength allowing him to surpass his normal limits, the flame aura around him lasts as long as long as the spell in being sustained and makes physical contact with Atrum painful although the spell itself only affects Atrum, the flames are a clear and present threat.
Power:*(**)
Speed:
Area:
Extra:(Burning***) Targets Self* Buff* Sustained*
Spell name: Mar's Crash
Element:Fire
Rank: 2
MP cost:15
Effect: Mar's Crash is a fire spell that cause flames to engulf a body part to be used in close combat. The effects are devastating, the flaming body part hits hard and detonates on impact causing deep cuts moderate bruising and physical trauma to soft areas. A spell that relies purely on the speed of the user's body it is basically a slow but powerful attack. The explosion spreads out large enough to engulf another target besides the person the spell hits.
Power:**
Speed:
Area:*
Extra:(Burning*) Detonating* Impact*
Spell name: Furea’s embrace.
Element:Fire
Rank: 2
MP cost:15
Effect: An offensive version of Atrum’s Burning Aura a spell optimized to also deal damage while providing proper warmth and protection from the cold, the strange blue flames seem inviting and pleasant. At least until someone other than someone resistant to fire touches it when it spreads hungrily to burn and devour those who can not resist.
Power:**
Speed:
Area:*
Extra:(Burning**) Sustained*
Spell name: Burning Aura
Element:Fire
Rank: 1
MP cost:10
Effect: Burning Aura Engulfs the caster in a, you guessed it aura of flame meant to harm those who venture too close, also useful for living in the frozen wastes.
Power:**
Speed:
Area:*
Extra:(Burning*) Sustained*
Spell name: Dancing Flame
Element:Fire
Rank: 1
MP cost:10
Effect: This spell produces small but versatile flame that can serve a number of purposes such as a torch or a light. When powered up it can serve as a low power cutting torch. This sell is characterized by the fact that it works like stage magic, flare and show cover up the practicality.
Power:**
Speed:*
Area:
Extra:(Burning*) Overcharge*
Spell name: Furea’s Dance.
Element:Fire
Rank: 1
MP cost:10
Effect: a simple spell that spreads eager flames that spread quickly at the touch of Atrum’s fingers on either hand. The flames are small to begin with and by themselves do not pack much of a punch but are intended to work together in junction with his other spells to continually keep an opponent on fire for extended periods of time.
Power:**
Speed:
Area:
Extra:(Burning***)
Atrum FureaFairy Tail C - Posts : 310
Experience : 219
Primary Magic : War Flame Magic
Secondary Magic : N/A
Age : 30
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum